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Blog Archive
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2009
(89)
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▼
October
(19)
- What I've Learned While On Sabbatical
- Rewriting Under Deadline
- Nanowrimo Countdown-T Minus 6 Days And Counting
- Sneak Peek-Forbidden
- Music To Write By Part 11
- Creating Your Own History
- Lights...Camera...Action!
- Covers
- Music To Write By Part 10
- Out Of The Office
- Welcome To My Office
- Music To Write By Part 9-Delayed Edition
- What's In My Bag-Part 2
- Beta Readers-Part 2
- Love-Hate Relationship With Sabbatical
- Plagarism
- Music To Write By Part 8
- What A Week!
- Nano: You have one month left...
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October
(19)
23 October 2009
Creating Your Own History
I had a very enlightening conversation with my brother-in-law Nic last night. He's very much into fantasy novels and isn't too keen on the whole vampire thing because it's mainstream right now. So we started talking about fantasy novels and he asked me if I had ever thought about writing a fantasy novel myself. To be completely honest, I have pondered the possibility. There's just so much work involved in it that I haven't put a lot of work into it yet.
Then I started laying out the Prophecy universe for Nic and hooked him. That made me feel good. But what really gave me the high of major accomplishment was when he told me two things: one, that I'm a master storyteller to have all this backstory and history for my own characters, and two, that I need to write a fantasy novel because it would be huge.
So what makes a good story? This was the question I asked myself this morning when I got up. Sure, you may have the best idea in the world, but what would actually make that a good story to tell? I have the answer: history.
You can have the coolest group of characters in the world, you can have the greatest setting in the world, and the best plotline ever created. But if you don't have a history, a backstory, for those characters, then you don't have anything at all. History gives your characters a purpose. It also enables you to show the reader the story instead of tell them.
Why is drinking from humans forbidden for vampires? Because that's the law. Well, why is that the law? Aha, that's the reason behind the book. Why do you have to kill all of your competition to become the vampire king? Again, that's why you need to read the book. See what I mean?
The richer and more varied the history, you'll either have a great novel or a confused one. So don't go so deep in the history that things are contradicting other things or it's impossible to keep up. Start with something simple and expand on that. Make it rich and varied, but keep in mind that you want the reader to get it.
I had a great time last night talking to my bro in law about the plot for Prophecy. He was surprised at the complexity and depth of it. That's a compliment to any writer. Strive for it.
Then I started laying out the Prophecy universe for Nic and hooked him. That made me feel good. But what really gave me the high of major accomplishment was when he told me two things: one, that I'm a master storyteller to have all this backstory and history for my own characters, and two, that I need to write a fantasy novel because it would be huge.
So what makes a good story? This was the question I asked myself this morning when I got up. Sure, you may have the best idea in the world, but what would actually make that a good story to tell? I have the answer: history.
You can have the coolest group of characters in the world, you can have the greatest setting in the world, and the best plotline ever created. But if you don't have a history, a backstory, for those characters, then you don't have anything at all. History gives your characters a purpose. It also enables you to show the reader the story instead of tell them.
Why is drinking from humans forbidden for vampires? Because that's the law. Well, why is that the law? Aha, that's the reason behind the book. Why do you have to kill all of your competition to become the vampire king? Again, that's why you need to read the book. See what I mean?
The richer and more varied the history, you'll either have a great novel or a confused one. So don't go so deep in the history that things are contradicting other things or it's impossible to keep up. Start with something simple and expand on that. Make it rich and varied, but keep in mind that you want the reader to get it.
I had a great time last night talking to my bro in law about the plot for Prophecy. He was surprised at the complexity and depth of it. That's a compliment to any writer. Strive for it.
Labels:
Creativity,
Evolution,
Folklore,
History,
Style
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